

Public Employee(String firstName, String middleName, String lastName, int age, String department) ", firstName, middleName, lastName, age, department) Private static String department // static variables will not be serialized, serialised object holds null Private transient String middleName // transient variables will not be serialized, serialised object holds null Private final String firstName // Serialization process do not invoke the constructor but it can assign values to final fields In some cases, the secondary intention of data serialization is to minimize the data’s size which then reduces disk space or bandwidth requirements. Private static final long serialVersionUID = 2L Data serialization is the process of converting structured data to a format that allows sharing or storage of the data in a form that allows recovery of its original structure.

If we provide value to this field and do not change it, serialization-deserialization will not fail if we change our class structure. Compiler will provide this field if we do not provide it which might change if we modify the class structure of our class, and we will get InvalidClassException,

How you organize data in your Unity project affects how Unity serializes that data, which can have a significant impact on the performance of your project. To serialize data means to convert a value to a sequence of bits, so that it can be stored in a file, a memory buffer, or transmitted across a network. Serialization is the automatic process of transforming data structures or GameObject states into a format that Unity can store and reconstruct later. For example, you can serialize a class that simply consists of public fields and properties, as shown in Introducing XML Serialization. Serialization is executed by Common Language Runtime (CLR) to save an object‘s current state information to a temporary (like ASP. The serialize () function converts a storable representation of a value. XML serialization can take more than one form, from simple to complex. This serialVersionUID field is necessary for Serializable as well as Externalizable to provide version control, Serialization is the process of converting the state information of an object instance into a binary or textual form to persist into storage medium or transported over a network. We will use below Employee class object as an example for the explanation // If we use Serializable interface, static and transient variables do not get serialize In a previous article, we looked at five different ways to create objects in Java, I have explained how deserializing a serialized object creates a new object, and in this blog, I am going to discuss Serialization and Deserialization in details.
